What is this section about?
Maybe one of the greatest changes from previous FFs games is the overhaul of the battle system: just about every aspect of it has changed! Forget about taking your turn or walking into a random battle and say hello to ADB - that is Active Dimension Battle, the new principle behind the dynamic new system. This section's main aim is to cover the fundamentals of FF XII's battle system. But I will also provide you with a detailed fiends list so that you know what you're up against, as well as additional, specific tips and information should you wish to make the most of your visit in Ivalice!
Section content
| Active Dimension Battle (ADB) | Exploration and Battle - Benefits of Fighting Fiends during the game - Entering, taking action and exiting a battle (Battle Stance, Wait and Active Modes, Escape Mode) - Distance and Environment - KOed party members and game over - Getting about Recovery and Support - Other Rules of Battle |
| Charge Time | in progress |
| Party & Members | in progress |
| Attributes | in progress |
Section status
This section is currently in progress
Detail by section
Battle System basics: 6%
Battle Data: 52%
Battle System additional information: 1%
Battle Data
As this section is under work, the index to the list of fiends available in the game, the Battle Data section, will be located below. This will be allocated to its own page as soon as development makes it relevant then
Entries are listed following their entry number (a system which follows that established by all official guidebooks), but you can easily look up for one name in particular buy using the "search" feature of your browser (usually, press CTRL+F to make the search dialogue box come up and enter the word you're looking for)
Note that there are actually more entries already available than those listed below: the ones appearing on the list are those which I've already double-checked for possible mistakes; those that don't will be revised as soon as possible
