The Giza Plains (Rains) - The Ozmone Plain
| Key Events | Locations | Fiends | Sidequests |
| Cross the Giza Plains (rainy season) and the Ozmone Plain towards the Gariff Village | Giza Plains (rainy season), Ozmone Plain | Ichthon, Hyena, Wooly Gator, Great Tortoise, Silicon Tortoise, Storm Elemental, Mardu Entite, Gigantoad, Ozmone Hare, Mesmenir, Chocobo, Black Chocobo, LV 99 Red Chocobo, Wu, Zu, Viper, Zaghnal, Hybrid Gator, Sylphi Entite (Rain Dancer, Bull Croc, Aeros) | Clan Centurio, Mob Hunts, Patient in the Desert, Ktjn's Road to Improvement |


(1) Plenty of new equipment available
before heading for the Giza PlainsYour next goal is clearly set: you must head towards Jahra, Land of the Garif and for that, you'll have to cross first the Giza Plains, then Ozmone Plain, both pretty huge areas. But since the story doesn't pick up until Jahra, now could be the right time to level up, earn money and get more equipment. A visit to the different shops of Rabanastre would be a good idea since the choice of items increases significantly after you complete the Tomb of Raithwall; there are also a lot of sidequests and hunts unlocked, which you may also want to investigate (see below). At any rate, once you've purchased everything you wanted (or could), head towards the Southgate and from there to Giza Plains. The environment is very different from the one you've grown used to until now. Even if the monsters look familiar, they are in fact a lot tougher than during the dry season. Still, regular enemies like the Hyenas and Gigantoads shouldn't prove to be too much of a challenge. Wooly Gators are tougher, but they are friendly for the most part. Be very careful when it is raining - chances are elementals are around. They are friendly unless you use magick around them, so always keep a sharp eye as they can easily whip out your party. You'll note also that the nomad camp is empty in those weather conditions - it plays an important part in several sidequests. Ultimately, you'll find an exit south of the Starfall Field leading to Ozmone Plain

(2) You discover Ozmone for the first timeOzmone is a pretty straightforward, transitional area. There's again no scene occuring here, so it's all about working your way SW to Jahara. If you do just that, you'll mostly encounter Mesmenirs, Zus and Vipers, none of which is particularly dangerous, just remember that Zus being avions, you'll only be able to hit them with long-range weapons; you're also likely to meet a few Black and Red Chocobos in the Haulo Green. However, should you choose to investigate east first, you'll fight against other species as well. Beware especially of the Zaghnals, especially since they tend to attack you in packs of three or more in the Dagan Flats - if your levels are below 30, which is very likely, then you may have some trouble. Either run or systematically heal your main fighter(s). Further SE, in the Greensnake, you'll encounter almost exclusively Wus which shouldn't be a threat to you at this point, although their tendency to attack you in packs of up to five or six can be annoying. If you press south, you'll eventually enter the Shred (well, part of it - one half of the area is only accessible by Chocobo, as we're about to see....) where you may encounter either more Wus or a couple of rare monsters (see below for more details). There's also a Hybrid Gator which you should try to fight only when it's alone is you're well below level 30 which may pop up in one area or another throughout the Plain. Finally, on top of Giza north and Jahara SW, you have two more places you can access from Ozmone: one is the Zertinian Caverns, and the other is Golmore Jungle. You may want to keep in mind that entrance to the Caverns as it is the shortest way to the optional Esper Adrammelech (although not the easiest). Golmore Jungle is a place you're set to visit very soon, but you can already enter it - just know that you will be able to explore only a small portion of it, the rest being protected by magical fields for the time being. Still, it might prove a good idea to hunt some of the monsters already accessible in this region for EXP, but more importantly for gils, as the entrance to Golmore is a good spot for chaining
Jahara, Land of the Garif
| Key Events | Locations | Fiends | Sidequests |
| - Talk to War-Chief Supinelu - Approach High-Chief Zayalu - Hand over the Jaya Stick to War-Chief Supinelu - Meet with the Great-Chief (guest joins party) | Jahara Land of the Garif | Clan Centurio, Mob Hunts |


(3) The war chief Supinelu will help
you throughout the villageYou enter Jahara through the Banks of the Sogoht, where you'll conveniently find not only a gate crystal that you'll be able to use to come here without having to cross the whole of the Giza Plains and Ozmone Plain again, but also a member of the Cartographers Guild who sells maps of Ozmone and Jahara, as well as Chocobos that you can rent which you should do well to remember since you're about to find out that both the main story and several sidequests will take you to a place that can only be accessed by chocobo or through a gate crystal for most of the game. Try to continue to the next section to trigger a cutscene where you'll meet War-Chief Spinelu for the first time. He will be your guide through Jahara. Once the way is open to you, walk to the Lull of the Land. Talk to the Garifs around here - most of them will hint at either events of the game, or future sidequests. There's a shop as well where you can find some useful equipment, so don't hesitate to stop by. Once you're done, head east, a little further north than the entrance: there are three Garifs there, with one standing while the other two are sitting on the floor. Talk to the one standing to receive the Jaya Stick which you can now bring to Supinelu who is waiting by the bridge that leads further west. Once he has it, you'll be allowed to cross the bridge to the westernmost section of Jahara. This is where the Great-chief sits; since there's nothing else for you to do at this point, just run up the slope straight ahead of you to trigger a succession of cutscenes, at the end of which a familiar guest joins your team again. You can depart whenever you wish: just note that you can borrow a chocobo for free the first time you get one from Gurdy; if however, you would choose to go on foot for now, the offer will still stand until you decide to rent one. Finally, go back to the Lull of the Land later on, and there talk to the Judge, which was obviously part of the entourage of Larsa - he'll give you a few useful items to help you keep Larsa safe during your trip to Bur-Ormisace, your next destination
Coming next: Golmore Jungle - The Henne Mines
